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Village Backdrop: Idyll 2.0 (P1)
Village Backdrop: Idyll 2.0 (P1)
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Village Backdrop: Idyll 2.0 (P1)

A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham

Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty Wardens’ Lodge that once served as the centre of law for Idyll so ominous? Those who investigate Idyll’s mystery too deeply may discover plane-shattering secrets. Whether the curious can capitalise on these secrets is yet another question.

Notable Locations

Most of the village comprises normal homes. A few locations, however, are of interest to adventurers.

  1. The Monoliths: Idyll’s most notable feature, the monoliths stand at cardinal points marking a circular border around the village. Each monolith features inscriptions in a multitude of planar languages.
  2. Cobb’s: Villagers direct visitors to this tavern. For astonishingly low prices, diners receive tasty (and filling) drinks and meals. Cheap, comfortable lodgings are also available here. 
  3. Grandmother Oak: This impossibly large oak stands at Idyll’s heart, providing ample shade. The tree is an extraplanar entrance to Idyll for fey nobles who wish to escape deadly court intrigues.
  4. Opalescent Pools: These nine pools, arranged in a square three-by-three pattern, glow softly during moonlit nights. The pools are one-way planar portals that operate in a similar fashion to the gate spell. 
  5. Wardens’ Lodge: Sealed shut, this building ostensibly serves as Idyll’s law office; when questioned, villagers maintain the building is unnecessary as there is no need for law enforcement. The building is virtually impregnable. 
  6. Council Hall: In contrast to the peacefulness of Idyll’s inhabitants, where everyone gets along, the Council Hall is the scene of intense arguments.
  7. Aid Station: Evangeline, an elven druid, and Melody Joon, a human cleric, reside here and provide aid both magical and mundane to visitors, villagers and animals alike.
  8. Storage Silos: Ample supplies of grain, grapes and other food stuffs, kept fresh using magic, fill these silos. 
  9. Pinion River: This deep, clear river winds into the village on its meandering route; it provides great fishing. Within the village’s borders the river’s waters are clean and refreshing; beyond the village’s borders they are polluted and disease-ridden. 
  10. Fields of Battle: Just outside Idyll, dedicated archaeologists  and treasure-seeking adventurers can find ancient objects of war, rejected by the ground. Such individuals must first gain permission from the Tetrad Council. 

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. 

Format & Delivery

This is a digital product. Once you’ve checked out, you will receive a download link for your purchase.

This book is a Dual Format PDF. You’ll find two versions in the zip file: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The two versions are identical except the screen version has been compressed so it renders quicker on screen.


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