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Village Backdrop: Edgewood 2.0 (5e)
Village Backdrop: Edgewood 2.0 (5e)
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Village Backdrop: Edgewood 2.0 (5e)

A 5e Compatible GM's Resource by Mike Welham

The thriving village of Edgewood stands in the very shadow of the Shadetimer Forest. For a century, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random, but horrible and gruesome, deaths. Thus, despite its prosperity, Edgewood remains a small place, and few travellers remain there for long.

Notable Locations

Most of the village comprises normal homes. A few locations, however, are of interest to adventurers.

  1. Edgewood Inn: Sitting on the only road leading through the village, Edgewood Inn is a charming, cosy destination for travellers. The inn is renowned for the wonderful dishes cooked by its owner, the half-orc Quinna Poul, and is usually busy; it is the last place for travellers to rest their heads before daring the Shadetimber forest.
  2. Eternal Lovers: A pair of centuries-old oaks has entwined starting twelve feet from the ground, creating a massive home for birds and squirrels. Weddings are held in the trees’ shade.
  3. Sacrifice Square: The fallen paladin Cleauregard spends most of his time here at this shameful reminder of a time when the villagers thought they could control what (or whom) was culled each year.
  4. Storage Houses: Warehouses, protected from the heat and humidity, hold harvested goods ready for trade and sale. With the village’s incredible bounty, the storage houses are normally full to bursting.
  5. Honey Haven: This gnome-run tavern and brewery caters to visitors to the village and offers a fine selection of mead. Honey Haven offers no food or accommodation; locals also frequent the tavern and it is frequently busy.
  6. Bailiff’s Office: Ostensibly the village bailiff, Barth Poul, works here but this office is usually unoccupied. He is rarely troubled by crime—those who commit crimes in the village invariably suffer the consequence of their actions when they leave Edgewood. He is responsible, though, for cleaning up and burying the attacks remains so travellers are not put off visiting the village. 
  7. Mayor’s Hall: Velendra Arrisse has her offices here, but she usually wanders about the village and along the forest’s bounds. The half-elf does not enjoy being confined inside and so is rarely here.
  8. Festival Grounds: Here, brightly decorated stalls stand around a small tournament ground. A previous mayor decided to celebrate Edgewood’s prosperity and commissioned the building of this area, which hosts major festivals after harvests which see the population of the village increase as travellers arrive to buy the village’s bountiful wares. Otherwise, the festival grounds remain empty. 
  9. Beehives: Pasmarie Clee oversees her druidic beekeepers as they tend a dozen hives; the druids render the bees relatively docile before collecting their honey. The bees have been thriving of late, and Pasmarie plans to soon establish a 13th hive.
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures. 


Format & Delivery

This is a digital product. Once you’ve checked out, you will receive a download link for your purchase.

This book is a Dual Format PDF. You’ll find two versions in the zip file: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The two versions are identical except the screen version has been compressed so it renders quicker on screen.


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