The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle
The Raging Swan Press Sample Bundle

The Raging Swan Press Sample Bundle

#2 Best Seller
in 5e
Regular price $49.20

Behold--the Raging Swan Press Sample Bundle. This bundle of GM's Resources comprises the following products designed specifically for the time-pressured GM:

  • 20 Things #1: Seedy Tavern (a System Neutral GM's Resource)
  • 20 Things #2: Looting the Body (a System Neutral GM's Resource)
  • Monstrous Lairs #1: Owlbear Den (a System Neutral GM's Resource)
  • Monstrous Lairs #2: Troll Cave (a System Neutral GM's Resource)
  • Places of Power: Fort Vigil (in 5e, Pathfinder and System Neutral editions)
  • Places of Power: Tumblestone Inn (in 5e, Pathfinder and System Neutral editions)
  • Village Backdrop: Coldwater (in 5e, Pathfinder and System Neutral editions)
  • Village Backdrop: Laewas (in 5e, Pathfinder and System Neutral editions)

20 Things

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use the material herein either before or during play and bask in your players’ adulation.

Monstrous Lairs

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players’ adulation.

Places of Power: Fort Vigil

As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as the ones above: these stars are a path of shimmering dust, and a woman shrouded in grey walks them, emerging from the lake to extend her hand to the vigilant knight far above.

Places of Power: Tumblestone Inn

Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers.

Here, gather mercenaries, sellswords and the like eager to sell their unique services to prospective employers who also flock here to shop in a most unusual marketplace. Often the place resembles an armed camp—which is fortunate—for the vicious Jagged Fang orcs lurk nearby and gaze upon the inn and its surrounds with covetous eyes. However, the inn is not without powerful defenders of its own. Here dwells Aelliah Wilmaytn—so-called Lady Tumblestone—and the veterans of her Crimson Shield mercenary company who crushed the Jagged Fang at the Battle of Tumblestone years ago; these skilled warriors yet skirmish with the resurgent orcs and watch over the inn. 

Village Backdrop: Coldwater

Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s ruler hates the place. For all that, Coldwater can be a place of opportunity and adventure. Sometimes, pirates drop anchor off the coast to deal with the local smugglers while rumours of a sunken stair and a nearby cove of ill aspect bring a steady stream of adventurers to the village.

Village Backdrop: Laewas

The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding packs of dirty children. They laugh, gossip and greet outsiders under the heat of the sun. It’s almost easy to forget everybody here is dead. But as the days roll by, the ghosts lose their memories. They are stuck in an endless loop, doomed to constantly relive their final hours. These shades are totally unaware of their current plight. They are convinced they are still living, breathing creatures in a perfectly normal farming village.

Format & Delivery

This is a digital product. Once you’ve checked out, you will receive a download link for your purchase. 

The books herein are all Dual Format PDFs. You’ll find two versions in the zip file: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The two versions are identical except the screen version has been compressed so it renders quicker on screen.

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